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GameObject with SpringJoint2D component isn't affected by RigidBody2D Ma...
How to reproduce:1. Open the attached project ("case_1189951-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more
[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored
Steps to reproduce: 1. Download EnterTheRoom project2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)3. Ma... Read more
SerializeReference crash when editing array with polymorphic data and on...
To reproduce:1. Open attached project ("case_1189933.zip")2. Select "CrashObject" Game Object from Hierarchy window3. In the Inspect... Read more
[SerializeReference] Self-referencing fields are not serialized when cre...
How to reproduce:1. Open the user attached project using the EnvIronman VM2. Go to Assets -> Create -> FlowNodeBug in the top ... Read more
Unable to remove 'Universal/Unable to remove Universal Additiona' compon...
How to reproduce:1. Open attached project "ComponentDataDelete.zip" and scene "Menu"2. In Hierarchy window, select "Camera" object3.... Read more
[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...
Steps to reproduce:1. Open attached project2. Open TestScene3. Adjust the spot angle until you observe the leaking shadows Expected ... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more
[macOS] Only one Display is shown in the Build when using multiple monitors
How to reproduce:1. Open the attached project ("case_1189910-Project.zip")2. Go to top toolbar's File->"Build And Run"3. Wait for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS