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0
votes
Fixed

GameObject with SpringJoint2D component isn't affected by RigidBody2D Ma...

Physics2D

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Oct 08, 2019

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Version/s: 2019.2.7f2, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached project ("case_1189951-Project.zip")2. Open the SampleScene in the Scenes folder3. Enter the P... Read more

0
votes
Fixed
0
votes
Fixed

[CPU PLM] Cast Shadow flags in the Mesh Renderer Component are ignored

Progressive Lightmapper

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Oct 08, 2019

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Version/s: 2020.1

Steps to reproduce: 1. Download EnterTheRoom project2. Open HDRITest01 scene (Assets > _Project > Scenes > TestScenes)3. Ma... Read more

0
votes
Duplicate

SerializeReference crash when editing array with polymorphic data and on...

Asset - Importers

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Oct 08, 2019

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Version/s: 2019.3.0b2, 2019.3.0b6, 2020.1.0a1

To reproduce:1. Open attached project ("case_1189933.zip")2. Select "CrashObject" Game Object from Hierarchy window3. In the Inspect... Read more

0
votes
By Design

[SerializeReference] Self-referencing fields are not serialized when cre...

Serialization

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Oct 08, 2019

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Version/s: 2019.3, 2019.3.0b6, 2020.1

How to reproduce:1. Open the user attached project using the EnvIronman VM2. Go to Assets -> Create -> FlowNodeBug in the top ... Read more

0
votes
Fixed

Unable to remove 'Universal/Unable to remove Universal Additiona' compon...

Package: Scriptable Render Pipeline Universal

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Oct 08, 2019

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Version/s: 4.10.0, 7.1.2

How to reproduce:1. Open attached project "ComponentDataDelete.zip" and scene "Menu"2. In Hierarchy window, select "Camera" object3.... Read more

0
votes
Fixed

[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...

Package: Scriptable Render Pipeline HD

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Oct 08, 2019

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Version/s: 7.1.2, 6.9.1

Steps to reproduce:1. Open attached project2. Open TestScene3. Adjust the spot angle until you observe the leaking shadows Expected ... Read more

0
votes
Not Reproducible

[Cache Server] Crash on opening this particular project only if Cache Se...

Asset - Database

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Oct 08, 2019

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Version/s: 2019.3.0b5

The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more

0
votes
Fixed

[macOS] Only one Display is shown in the Build when using multiple monitors

MacOS

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Oct 08, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1

How to reproduce:1. Open the attached project ("case_1189910-Project.zip")2. Go to top toolbar's File->"Build And Run"3. Wait for... Read more

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