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[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups
Steps to reproduce:1. Create new HDRP project2. Create a new game object3. Add Decal component Results: Editor crashes when Decal co... Read more
[iOS][Metal] Freeze when generating 40 000 objects in runtime
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Wait Actual result: Unity fre... Read more
NotImplementedException is thrown when setting System.Net.FtpWebRequest....
How to reproduce:1. Open the 'test' scene in the user attached project ("project") using the EnvIronman VM2. Enter play mode3. Check... Read more
LightmapSettings.lightProbes.count returns 0 when multiple scenes are lo...
How to reproduce:1. Open the attached 'MultiSceneLightProbe1.zip' project2. Open 'SampleScene' scene (wait till Lighting is generate... Read more
[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...
A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more
Infinite import loop with HDRP 7.1.2
How to reproduce:1. Download the "1192516-ImportLoop-Fresh.zip" project2. Launch Unity via command line:Unity.exe -projectPath C:\pa... Read more
UIElements Mesh API uses wrong winding order
Repro steps:Using the UIElements Mesh API...a) Submit the following three vertices: (0, 0), (100, 0) and (100, 100).b) Submit the fo... Read more
[Timeline] Assertion failed exception is thrown on selecting Timeline wi...
Assertion failed exception is thrown continuously on selecting Timeline window after creating Timeline clip preset asset. Unable to ... Read more
Input System package InputAction callbacks contain different controls wh...
To reproduce:1. Open attached project ("case_1192494-Sample.zip")2. Enter the Play mode and press keyboard 'a' button3. Observe Cons... Read more
[macOS]Cloud Diagnostics and Analytics services do not work when enabled...
How to reproduce:1. Open the attached CloudDiagPreProcessorRepro.zip project2. Run build via BUILD/BUILD OSX custom menu item3. Righ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS