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[XR][Stereo360] Camera.stereoSeparation has no effect when used in a Sta...
To reproduce:1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit).2. Press Play an... Read more
AsyncGPUReadback.RequestIntoNativeArray() crashes Unity when trying to r...
How to reproduce:1. Open the attached project(Test ref AsyncGPUReadback) using the EnvIronman VM(optional, more information in Edit)... Read more
[Linux] Having same case-insensitive named assets causes infinite import...
To reproduce:1) Create a new project2) Create two sprites in Project Browser3) Rename them outside of Unity (through Files, for exam... Read more
[TMP] Setting the 'Overflow' setting to 'Truncate' for long lines of tex...
How to reproduce:1. Open user-submitted project (TextMeshProCrash2)2. In SampleScene Hierarchy window select the Canvas/Text (TMP)3.... Read more
[iOS] System.Convert.ToUInt32 returning invalid result when top bit is s...
Steps to reproduce:1. Open original users project "UInt32Test.zip"2. Enter the play mode and notice debug.log messages, both are the... Read more
Scene containing specific Skybox Cubemap crashes in UnityMain if Texture...
How to reproduce:1. Open attached "SkyboxRepro" project2. Make sure that Texture Quality in Quality Settings is set to "Half Res"3. ... Read more
[iOS] Crash on UnityFramework`RaiseInvalidCastException when using incre...
How to reproduce:1. Build the "GC_Crash.zip" project for iOS2. Build & Run the app to device via Xcode3. Wait Actual result: Uni... Read more
[2D Lights] Sprites are not Lit in the Game View when a Material with Sp...
Reproduction steps:1. Open the attached project named Case_11942072. Open the Test Scene3. Observe the Scene and the Game view windo... Read more
Crash on QuadTreeNodeRenderer::AddAsRenderNode in a Scene which has a Pl...
How to reproduce:1. Open the "CityStreets" Scene in the attached "case_1194200.zip" Unity project2. Zoom in and out repeatedly in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor