Search Issue Tracker
Canvas with Screen Space - Camera Render ignores its Height value when C...
How to reproduce:1. Open the user-submitted project's Sample Scene2. Inspect the Canvas GameObject in the Scene view Expected result... Read more
Unknown errors in AsyncOperation when loading Asset Bundle from remote path
How to reproduce:1. Open the attached project2. Window > Asset Management > Addressables > Groups3. Build > New Build &g... Read more
[Mobile] Crash on WillDestroyGameObject() when calling DestroyImmediate(...
How to reproduce:1. Open the attached project for iOS or Android platform2. Assets > Build AssetBundles3. Build & Run the pro... Read more
HandleUtility.PickGameObject throws errors when called with Repaint and ...
Reproduction steps:1. Open user's attached project "BRP_CardShark" and scene "SampleScene"2. In Hierarchy, select "Main Camera"3. Mo... Read more
[Turbulence] System.InvalidCastException: Invalid VFXExpressionCastIntTo...
Repro steps:1. Create a new VFX2. Add a turbulence block in update3. Change the mode to Absolute Observe console errors:New VFX 1 : ... Read more
Crash on wakeup_pipes_init when a proxified HTTP request is made in Buil...
How to reproduce:1. Open the attached project ("WebTestProject.zip")2. Build the project (File -> Build Settings... -> Build)3... Read more
[DX12] Performance Markers are absent in NVIDIA NSight Range Profiler Vi...
How to reproduce:1. Create a new Unity project, set its Graphics API to "Direct3D12 (Experimental)" and close it2. Launch NVIDIA Nsi... Read more
AudioUtil plays AudioClip in mono when it is cloned
Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more
[MacOS] Can interact with editor window without it coming into focus
If your editor window is unfocused, you can click on visible components and interact with the editor. It stays out of focus for a fe... Read more
[GPU Sorting] Particle sorting of larger systems (4096+ particles) can p...
Repro steps:1. Import the attached VFX2. In the scene view, observe how some particles are flickering3. Reduce the count to 40964. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor