Search Issue Tracker
Fixed in 13
Votes
2
Found in [Package]
6.0.0
Issue ID
1203011
Regression
No
[GPU Sorting] Particle sorting of larger systems (4096+ particles) can produce slight flickering.
Repro steps:
1. Import the attached VFX
2. In the scene view, observe how some particles are flickering
3. Reduce the count to 4096
4. Observe the particles no longer flicker.
Note:
- the more particles, the more obvious it is
- not a very visible issue, only noticeable with static particles and static camera
- not a regression, an older issue (added 6.0.0 as the found version, but was probably there since GPU sorting was introduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment