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[HDRP] [DX12] Kernel 'KSampleCopy4_1_x_8' not found exceptions thrown co...
Exceptions are thrown continuously on removing DirectX12 Graphics APIs from the list. Steps to repro:1. Create a new HDRP Template P... Read more
[Oculus] Oculus Loader under Plugin Providers doesn't load on the first ...
The Oculus Loader under 'Installable Plugin Providers' does not load on the first attempt when using the XR Plugin management system... Read more
'Confined' cursor lockstate has incorrect behaviour when set right after...
Steps to reproduce:1. Open User-supplied project2. Open and run the Sample Scene3. Press "1" and then "2" on the top row of numbers ... Read more
Realtime shadows are broken on OpenGL/ES3/Metal/Vulkan in Shadowmask mode
Steps to reproduce: 1. Download and open the attached project2. Bake the lighting3. Notice that the Real-Time shadow is offset (see ... Read more
Game View does not render "Render Texture" when creating it in runtime
Reproduction steps:1. Open attached project "CM2.zip"2. Enter Play Mode Expected result: Game View should be visible with the Render... Read more
[VFX Graph] NotImplementedException error is thrown on selecting Copy Sh...
Editor throws NotImplementedException when Copy Shader option is selected by right-clicking on Visual Effect Master node when a proj... Read more
HDRP - Selection and mouse movement causes baking to continually trigger.
Steps to reproduce- git clone git@github.cds.internal.unity3d.com:johncrowe/performance-office.git -b flashing_selection- Loaded Off... Read more
[IL2CPP][Android] Socket.Select does not wait for timeout in the Android...
How to reproduce:1. Open the attached "IL2CPP_Repro" project2. Build and run the project on an Android device3. Get the logs using '... Read more
[Android] Crash with "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" ...
The texture gets missing following with a crash "GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed" on Adreno GPU devices Steps to re... Read more
[2D Lights] Dark seam is rendered on the 2D point light outer radius whe...
How to reproduce:1. Open the attached project named "Case_1206039"2. Open the Sample Scene3. Observe the Scene or the Game view Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS