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[UIElements] Horizontal scrollbar handle is missing in the "Scroll View ...
Horizontal scrollbar handle is missing in the "Scroll View Performance" window, refer attached screenshot Steps to repro:1. Open the... Read more
[Android] 'Platform does not support compute shaders' errors thrown in P...
Repro steps:1. Open attached project2. Switch platform to Android3. Enter Play Mode and observe the Play Mode and the Console Actual... Read more
Memory usage increases while switching application to background and bac...
To reproduce:1. Open attached project2. Build and run to Android device with the development build3. From project folder copy OBB fi... Read more
[Linux] libaudiopluginresonanceaudio.so has code which uses SSE 4.1 inst...
How to reproduce:1. Create a new project on a machine with a CPU that doesn't support SSE 4.1 instructions-- observe the crash Repro... Read more
Realtime Reflection Probe is not updated correctly when parent containin...
How to reproduce:1. Open attached project "ReflectionProbeMove.zip" and scene "Bug Reproduction Scene"2. Enter Play mode3. Observe G... Read more
[Input System] Moving the Game view window while in Play mode locks the ...
Steps to reproduce:1. Download and open "InputSystem Bug" project2. Open "BabeLevel_P" scene3. Enter "Play" mode4. Press the escape ... Read more
EditorGUI.PropertyField does not tint the labels when the Personal theme...
To reproduce:1. Open attached project2. In Hierarchy window select GameObject3. Check inspector window with Personal theme and Profe... Read more
Crash on mono_class_setup_methods with Begin MonoManager ReloadAssembly ...
Steps to reproduce:1. Open the attached project ("1207588.zip") using any of the reproducible versions Reproducible with: 2019.2.10f... Read more
[HDRP] Game view overlays Scene view when "Post Process Volume" GameObje...
How to reproduce:1. Create a new project using HDRP and Unity 2020.1.0a16 - 2020.1.0a173. Load "SampleScene"2. Open Scene view and G... Read more
[Shuriken] Particle Sort Mode by Distance does not take Depth into accou...
Reproduction steps:1. Open project in "case_1207573-Bug_Test.zip"2. Open "Scene.unity"3. Notice that Particle System uses Sort Mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS