Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0f1
2020.1
Issue ID
1207603
Regression
No
EditorGUI.PropertyField does not tint the labels when the Personal theme is set for the Editor
To reproduce:
1. Open attached project
2. In Hierarchy window select GameObject
3. Check inspector window with Personal theme and Professional theme
Actual result: In a personal theme, labels are black
Expected result: In both themes labels and fields should be red
Reproduced with: 2017.4.35f1; 2018.4.15f1; 2019.2.17f1; 2020.1.0a18
Note: Images are attached bellow
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Input on the UI is not decoupled from the frame rate when using the "OnDemandRendering" method
- It is not possible to hide the toolbar of the Game window when observed in 2022.2 or later streams
- WebGPU error When over 2GB memory consumption
- WebGL error When over 2GB memory consumption
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
Resolution Note (2020.1.X):
While drawing the content the GUI.color is multiplied with text color and the resulting color is used to draw the text. For pro theme the text color is white(RGB value 1) and the product will result in GUI.color however for standard theme the text color is black(RGB value 0) and the product always returns the black color(color * 0 is always 0).
As a workaround the user can use the following code to result in his desired behavior
Color oldColor = EditorStyles.label.normal.textColor;
EditorStyles.label.normal.textColor = Color.white;
GUI.color = Color.red;
EditorGUI.PropertyField(position, property);
EditorStyles.label.normal.textColor = oldColor;