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[2D Sprite] Preview of deleted texture is still visible in Sprite Editor...
Preview of deleted texture is still visible in Sprite Editor Window in Secondary Textures list Steps to reproduce: 1. Open attached ... Read more
[Probuilder] NullReferenceException is thrown on selecting "Gen Shadow O...
While creating new ProBuilder mesh child with inverted normals on selecting "Gen Shadow Obj" tool from ProBuilder window, NullRefere... Read more
[Editor]Resizing the editor while multiple columns are set will cause re...
Dragging the resizable windows in the Editor will cause flickering corruption on some windows. This can be noticed with white/black ... Read more
[2D] ArgumentException thrown continuously when GameObject assigned to "...
On assigning GameObject to "Connected Rigid Body" under preset of the any "2D Joint" component throws ArgumentException continuously... Read more
[Android][ARMv7] Cannot establish connection using System.Net.WebSockets...
How to reproduce:1. Open the attached "advapi32_test_project.zip" Project2. The project by default is set to be ARMv7, so add ARM64 ... Read more
[Shader Graph] Texture properties text and Scroll bar doesn't hide on di...
When Blackboard is toggled off from the New Shader Graph window, Texture properties and Scroll bar don't disappear with the Blackboa... Read more
[2D][Skinning Editor] Debug Text displays in the skinning editor window ...
In the Skinning Editor window, Debug Text displays above the sprite and overwritten with some text. Another Debug Text as "Sprite" a... Read more
Exiting playmode resets all settings on Device Simulator window
Steps to reproduce:1. Open new project2. Download Device Simulator (version 2.0.0 preview) package3. Open the Simulator window by go... Read more
A "NULL" line appears in the start of the Editor log, if the text file w...
Reproduction steps:1. Create a New Project2. Open the Editor log3. Delete everything and Save4. Focus the Editor5. Notice that the f... Read more
Device Simulator Adaptive Performance Auto Control Mode checkbox does no...
Steps to reproduce:1. Open new project2. Download 2 packages- Adaptive Performance (Version 2.0.0 preview.1)- Device Simulator (Vers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS