Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0
Issue ID
1211108
Regression
No
Exiting playmode resets all settings on Device Simulator window
Steps to reproduce:
1. Open new project
2. Download Device Simulator (version 2.0.0 preview) package
3. Open the Simulator window by going to Game view and selecting "Simulator" in the dropdown
4. Turn off some settings like "Allowed Orientation" (uncheck the checkboxes)
5. Enter play mode
6. All settings are reset to a default value (All checkboxes are enabled again)
Expected: Settings should be saved between entering play mode and exiting it
Actual: Default settings are applied when you enter play mode
Reproduced on: 2020.1.0a19, 2019.3.0f5
Package Version repro: 1.0.0 , 1.3.0, 2.0.0 preview
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
Steps described in this bug currently are a case where we are resting settings by design. Screen Settings panel is a GUI for UnityEngine.Screen class and all the values in Screen Settings panel match what you get from UnityEngine.Screen. Entering play mode will reset your game and all the settings in UnityEngine.Screen class.