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[HDRP] HDRP LOD input fields invert and overlap text when making the win...
1. Create a new project.2. Install HDRP through the Package Manager. (Window -> Package Manager)3. Create a new HDRP Asset. (Asse... Read more
Settings in the Lighting Settings window are not automatically updated w...
How to reproduce:1. Open user-submitted project (LightmapParameters)2. Open the Lighting Settings window3. In the Mixed Lighting sec... Read more
Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
Editor crashes on TreeRenderer::TreeUpdated when entering Play mode
How to reproduce:1. Open the attached project "case_1212021.zip"2. Load the "Forest_tansel" scene3. Enter Play mode-- Observe the cr... Read more
HDR Textures become pixelated when compressing them with RGB(A) Compress...
Steps to reproduce:1. Open user's attached project "dsf.zip"2. Navigate to Project -> Assets and click "ss_raw_compressed.hdr"3. ... Read more
[Physics] Using huge numbers of vertex for Polygon/Edge collider causes ...
Steps to repro:1. Open attached project2. Hierarchy > 2D Object > Sprite3. Inspector > Add component > Polygon Collider ... Read more
[iOS] Application crashes on launch if storyboard is used as Launch Screen
Steps to reproduce: 1. Open attached project (test-storyboard-crash.zip)2. Switch to iOS3. Go to Player Settings/Splash Screen4. Mak... Read more
Prefab is marked as unsaved if LayoutGroup components are attached to it...
Steps to reproduce:1. Open the attached project "case_1212004-PrefabBug.zip"2. In the Project window open the Prefab "UIPrefabBug"3.... Read more
[VFX Graph] Fixed gradient colors are blended when Random Number node fo...
How to reproduce:1. Open the attached '1212002.zip' project2. Open 'SampleScene' Scene3. Select 'ExampleGradient' GameObject4. Selec... Read more
[UnityTest] Test Runner's tests are stopped when NotImplementedException...
How to reproduce:1. Open the attached project2. Open the Test Runner Window (Window->General->Test Runner)3. In Test Runner Wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS