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OnTriggerExit2D when disabling a GameObject
How to reproduce:1. Open the attached project ("case_1212896-OnTriggerExit2DBug.zip")2. Open the repro scene ("SampleScene)3. Enter ... Read more
OnPreviewGUI method's background image is rendered grey instead of white...
How to reproduce:1. Open the attached 'TestPreviewRenderer2.zip' project2. Navigate Example -> GameObject Editor3. Observe that b... Read more
Errors are thrown after deleting the prefab from project window, adjusti...
How to reproduce:1. Open attached project "PrefabError.zip" and scene "SampleScene"2. In Hierarchy window, make "CubePrefab" a prefa... Read more
Hierarchy View enters a hover state when the parent window is expanded
To reproduce:1. Open any project2. Undock the Hierarchy window3. Hover an element in the hierarchy4. Expand the Hierarchy window by ... Read more
[LowHangingFruit] Sprite's base color is incorrect at runtime when anima...
How to reproduce:1. Open the attached '1212805.zip' project2. Open 'New Scene' Scene3. Select 'Circle' GamObject in the Hierarchy4. ... Read more
[Input System] Cursor is not changed to the default when entering the ti...
Reproduction steps:1. Open user's attached project "Test"2. Make sure Edit > Project Settings > Player > Other Settings >... Read more
[Video] [Windows 7] WindowsVideoMedia errors are thrown on standalone bu...
How to reproduce:1. Open the user's attached project on Windows 7 machine2. Build and Run the standalone build3. Enter this URL "htt... Read more
WorldAnchors behave unstable at great distances away from anchor point
World Anchors are not stable when observed from great distance away REPRO STEPS- load most recent attached project (The original pro... Read more
New IComponentData is not added automatically to an object in a SubScene
How to reproduce:1. Open attached project "BugSubsceneRepro.zip" and scene "SampleScene"2. Observe "Entity Debugger" (MyTestData is ... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce:1. Open the attached "case_1212342.zip" Unity project2. Build the Scene for the iOS platform3. Attempt to deploy th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS