Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.2.1-preview, 1.0.0-preview.4
Issue ID
1212451
Regression
No
[Input System] Cursor is not changed to the default when entering the title bar
Reproduction steps:
1. Open user's attached project "Test"
2. Make sure Edit > Project Settings > Player > Other Settings > Active Input Handling is set to "Input System Package (New)"
3. Build and run the game in windowed mode
4. Move the cursor to the window title bar
Expected result: Cursor is changed to the default one
Actual result: Cursor has custom Texture2D
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4.36f1 (no Package Manager)
Reproducible with package versions: 0.2.1-preview, 0.2.10-preview, 1.0.0-preview.4
Note: If "Active Input Handling" is changed to "Both", cursor changes when entering the title bar
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Low priority bug, unlikely to be fixed in the near future.