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Fixed in 2021.2.X
Votes
1
Found in
2019.2
2020.1
2020.1.0a19
Issue ID
1212805
Regression
No
[LowHangingFruit] Sprite's base color is incorrect at runtime when animation contains .Material._Base Color property
How to reproduce:
1. Open the attached '1212805.zip' project
2. Open 'New Scene' Scene
3. Select 'Circle' GamObject in the Hierarchy
4. Select Add Property -> Sprite Renderer -> Material._BaseColor in Animation window
5. Remove Material._Base Color.r and Material._Base Color.g properties
6. Set Material._Base Color.b to 1
7. Enter Play Mode
Expected result: Sprite is blue
Actual result: Sprite is black
Reproducible with: 2019.2.20f1(6.9.0, 6.9.2), 2019.3.0f6(7.1.1, 7.1.8), 2020.1.0a21(7.1.7, 7.1.8)
Could not test with: 2017.4.36f1 URP is not introduced, 2018.4.16f1 animation is not playing
Notes:
1. Video and project of reproduction attached in Edit
2. Also, reproducible with Sprite Renderer.Color property
3. Reproducible with linear and gamma color space
4. Reproducible on macOS, Windows
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Resolution Note (fix version 2021.2):
Can no longer remove a single property from a color. This is not supported and therefore no longer possible. This applies to Material._Base Color & Material._Color