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[HDRP] Changing Force Screen Percentage (Dynamic Scale) setting will gen...
Changing Force Screen Percentage (Dynamic Scale) setting will generate artifacts when using DirectX 12.Tested with 2019.3.0f5, 2019.... Read more
Scene camera viewport does not match game camera even with the same sett...
Scene view camera can get custom FOV specified since some 2019.x version, but that FOV setting does not match FOV of regular cameras... Read more
[Probuilder][Animation] New Polyshape object does not reflect animation ...
New Polyshape object does not reflect the animation of the Extrusion value in the Game View. Values are changing in the inspector bu... Read more
[IAP] Clickabe area for links in the windows under IAP updates are not c...
The clickable area for the links in IAP Updates window and Receipt Validation Obfuscator are not constrained within the link text ar... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
[Editor][IL2CPP][UniversalRP] IL2CPP builds fail if UniversalRP package ...
How to reproduce:1. Open attached project "IL2CPPFailRepro"2. Make sure that IL2CPP is set as Scripting Backend3. Build player Expec... Read more
[HDRP] High Definition RP Config (7.1.8) is unavailable due to which HDR...
High Definition RP Config (7.1.8) is missing which has dependency with HDRP package (7.1.8) due to which HDRP is unusable along with... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more
HDRP template asset previews are not generated in Project Browser
How to reproduce:1. Create a new HDRP template project2. Navigate Assets > ExampleAssets > Materials in Project browser Expect... Read more
Build Pipeline functions cause a re-execution of the last Async task whe...
Steps to reproduce:1. Open user-supplied project2. In the top Toolbar select Test -> Failing Test -> Building player Expected:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS