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[Cinemachine] Editor crashes on resetting Virtual Camera prefab
Editor crashes on resetting Virtual Camera prefab. Steps to repro:1. Create a new Project.2. Windows > Package Manager > Cinem... Read more
EditorGUILayout.Foldout arrow is outside Vertical Group when used in OnI...
Reproduction steps:1. Open user's attached project "GUILayoutBug"2. In the Project window, click on "New My Settings" to see its set... Read more
Duplicated prefab instance has unexpected position in the Hierarchy
Steps:1. Create a new Untitled scene==> There are "Main Camera" and "Directional Light" GameObjects2. GameObject -> 3D -> C... Read more
Visual C# Compiler cannot find source files because it is looking at old...
To reproduce: 1. Open attached project.2. Run test: Tests -> MoveFilesAround3. Inspect console. Microsoft (R) Visual C# Compiler ... Read more
[IMGUI] Preview window doesn't close when it is selected from the title ...
Right-clicking on the title bar of the preview window and selecting close from the options doesn't close the preview window, however... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reproduce... Read more
[QuickSearch] Complete file names are not searchable
1. Create a new project2. Install Quick Search 1.5.03. Enable new experimental index4. Create a new material named MonitoredAssets.m... Read more
Ghost empty folders are left behind when after calling Refresh, Director...
To reproduce: 1. Copy script to any project with NUnit package.2. Run test.3. Inspect folder in explorer/finder Expected: only one f... Read more
[HDRP][D3D12] "generating mipmaps for array textures is not yet supporte...
On creating a new project with HDRP template and switching graphics API to D3D12, "generating mipmaps for array textures is not yet ... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce:1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene"2. In Project window, select "Classi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS