Search Issue Tracker
Fixed in 0.4.0
Votes
2
Found in [Package]
2019.3
2020.1.0a20
Issue ID
1214260
Regression
No
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not rendered in Standalone when SRP Batcher in URP is enabled
How to reproduce:
1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene"
2. In Project window, select "ClassicBuildSettings"
3. In Inspector window, press "Build and Run" button
4. In Build, observe the rendered objects
Expected result: all 4 objects are rendered
Actual result: the "Lit box hybrid shader graph" object is not rendered, its an entity with hybrid rendering, a shader graph material in SubScene
Reproducible with: 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4, 2018.4, 2019.2 due to errors in console window
Notes:
Objects in SubScene lose their position and rotation
When "SRP Batcher" in UniverstalRenderPipelineAsset is disabled the issue does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
- Lights only visible in left eye in VR when using built-in pipeline
Resolution Note (fix version 0.4.0):
Verified in:
Version: 2020.1.0b5
Package: Hybrid Renderer (0.4.0.8)