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[URP] Bokeh Depth of Field is applied incorrectly when the Main Camera h...
How to reproduce: 1. Open the user's attached "DOFInconsistency.zip" project 2. Open the "SampleScene" Scene 3. Observe the Depth of... Read more
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th la...
1. Create a Terrain GameObject 2. Add some terrain layers to the Terrain GameObject - Note: Terrain Tools Sample Pack is on the asse... Read more
[URP][Metal] GPU crashes and 'Compiler failed to build request' error is...
How to reproduce: 1. Open the attached 'PostProcessShaderWarmupIssue-2019.4.zip' project 2. Switch Target Platform to iOS in the Bui... Read more
Unable to render to color attachment with ScriptableRenderContext DrawSh...
How to reproduce: 1. Open attached project "DrawShadowsToColorBuffer.zip" and scene "SampleScene" 2. In Game View, observe inside t... Read more
[Universal RP] RenderFeature "Blit" does nothing
How to reproduce: 1. Open the attached "UniversalRenderingExamples.zip" project 2. Open the "ToonOutlinePost" Scene 3. Make sure tha... Read more
[URP] 2D Renderer SetRenderTarget function throws exception after upgrad...
How to reproduce: 1. Open the user's attached "UnityProject" project 2. Open the "GameSession" Scene Expected result: The Scene is ... Read more
Parametric Light Upgrade triggers ArgumentOutofRangeException and variou...
To repro: Open the 2D Renderer Samples (master branch) and open the "1 Post Processing" scene. Upgrade the Parametric Light named "... Read more
[URP] Particles are rendered behind GameObjects when Depth Texture and S...
Reproduction steps: 1. Download and open the submitted project "Particles Bug Report.zip" 2. Open the Sample Scene 3. Make sure that... Read more
[Metal][URP] Visual artifacts are seen when base Camera's Clear Flag is ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Game View Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled