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[Layout] The Layout button does not refresh on deleting a Layout with a ...
[Layout] The Layout button does not refresh on deleting a Layout with a long name. The layout button does not refresh on deleting th... Read more
[HDRP] Debug Tile/Cluster Debug. Density volumes dont work in Tile mode
The Tile debug mode does not work for density volumes.However, they are properly rendered in the Cluster mode. Read more
[HDRP] Debug Tile/Cluster Debug. Decal mode debug does not work
The decal debug does not work in both Tile Decal and Tile Cluster modes. Read more
[HDRP] Debug Tile/Cluster debug Environment is misleading
This option is misleading. Called Environment but no changes in Visual Environment affects it. Instead it shows the influence of ref... Read more
[HDRP] Debug mode Override AmbientOcclusion issues
1) To be consistent there should be a space in the name. See capture.jpg2) Its called an override but does not actually override the... Read more
Ray tracing shaders don't fetch vertex color. The resulting color is black.
Feature needs to be backported to 2020.1 Affect all versions, was just not implemented. Repro steps :- Open test project- Open test ... Read more
It is not possible to edit a second Edge Collider 2D when two Edge Colli...
How to reproduce:1. Open the attached 'project-1224661.zip'2. In the Hierarchy window select 'New Sprite' object3. In the Inspector ... Read more
[Profiler] "Exception: GetManagedObjectSize" when inspecting string valu...
Steps to reproduce:1. open attached snapshot in the Memory Profiler2. in the treeview, select the System.String group3. In the table... Read more
[HDRP] Debug mode exposure issues
There are several modes that seem to be unusable with real life light values. 1) Light Hierarchy Debug Mode doesn't work. Hard to te... Read more
[QuickSearch] Drop-downs for Provider Settings in QuickSearch Preference...
How to reproduce:1. Open the user-submitted project(QuickSearchPreferences.zip)2. Open the Preferences window3. Select the Quick Sea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor