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UITK Custom Shader with Screen Positon node doesn't compile
Steps to reproduce: Create a new UITK Shader Graph Add a Render Type Branch node Add a Defualt Texture node and override the Texture... Read more
UITK Custom Shader Blend Modes Bugs
Premultiply requires the shader source to be already multiplied by the alpha Multiply requires the shader source to be already multi... Read more
USS filter output is too dark
DescriptionWhen using a USS filter, the output of the filter is premultiplied but is then used as a regular (non-pre-multiplied) tex... Read more
Diffuse paremeters missing in HDRP Terrain Material
Steps to reproduce: Create a HDRP project with 6.4 Create a scene with a terrain Add two terrain layers In terrain interface choose ... Read more
Diffuse paremters missing in HDRP TErrain
Steps to reproduce: Create a HDRP project with 6.4 Create a scene with a terrain Add two terrain layers In terrain interface choose ... Read more
Node execution order not updated when authoring graph node positions are...
Steps to reproduce:1. Create a new Behavior Graph asset2. Add multiple sequential nodes (e.g., Action nodes) connected in a sequence... Read more
“Loading Assets” pop-up overlays left sidebar when sidebar is maximised ...
Steps to reproduce:1. Install Asset Manager package via Package Manager2. Open Asset Manager Window (Window > Asset Manager)3. Ma... Read more
Loading icons on Asset Previews are hardly visible when switching tabs i...
Steps to reproduce:1. Create new Unity project2. Switch Editor theme to Light (Settings > General > Editor Theme > Light)3.... Read more
GameObject is not focused in Scene window when its position value is ove...
Reproduction steps:1. Create a new project2. Select any GameObject in Hierarchy (e.g. Main Camera)3. Change GameObjects position val... Read more
UI Toolkit Editor Window Creator has a dark themed section
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Light theme is enabled in the Editor Create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS