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Fixed
Fixed in 6000.5.0a7
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-120147
Regression
No
Custom Render Texture text in Shader Graph’s Graph Inspector’s Active Targets section does not fit when added even if the Active Targets section has a lot of space, and half of it is unused
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Unlit Shader Graph (Assets > Create > Shader Graph > URP > Unlit Shader Graph)
- Open the created Shader Graph
- Add Custom Render Texture in the Active Targets in the Graph Inspector
- Observe the Active Targets section
Actual results: Half of the Active Targets section is unused and the Custom Render Texture text does not fit
Expected results: All of the Active Targets section is used
Reproducible with versions: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Tested on (OS): macOS Silicon Sequoia 15.6.1
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Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7