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Fixed
Fixed in 6000.0.62f1, 6000.2.11f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Votes
1
Found in
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a2
Issue ID
UUM-120152
Regression
No
Crash on UI::Canvas::UpdateEventIndexesRecursive when a script modifies nested Canvases in Play mode while using command line argument -debugallocator
How to reproduce:
1. Open the attached “IN-115489” project with the command line argument “-debugallocator”
2. Open the “SampleScene”
3. Enter Play mode
4. Click the button
5. Observe the crash
Reproducible with: 2023.1.0a12, 6000.0.58f1, 6000.2.0b2, 6000.2.6f1
Not reproducible with: 6000.3.0b3, 6000.4.0a1
Fixed in: 6000.3.0a1
Could not test with: 2023.1.0a11 (Could not solve package errors from downgrading)
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Notes:
- Not reproducible in Player
- Sometimes, a pop-up window stating “The memory could not be read” would appear while the Editor crashes
First few lines of the stack trace:
0x00007FF8678C8BC3 (Unity) UI::Canvas::UpdateEventIndexesRecursive
0x00007FF8678C8C53 (Unity) UI::Canvas::UpdateEventIndexesRecursive
0x00007FF8678C7576 (Unity) UI::Canvas::UpdateBatchOrder
0x00007FF8678C7633 (Unity) UI::Canvas::UpdateBatches
0x00007FF8678ACCD0 (Unity) `UI::InitializeCanvasManager'::`2'::UIEventsWillRenderCanvasesRegistrator::Forward
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