Search Issue Tracker
Fixed
Fixed in 6000.2.8f1, 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
6000.2.6f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-120157
Regression
Yes
Crash on mecanim::animation::ValuesFromClip when clicking on a State Transition arrow in the Animator Controller with the 2D Animation package installed
How to reproduce:
1. Open the attached “IN-114224” project
2. Open the Assets folder in the Project Window
3. Open the “HitEffectMouth” Animator Controller
4. Click on any white arrow connecting the Animation States
5. Observe the crash
Reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Not reproducible with: 6000.0.58f1, 6000.2.0b1 (d17678da8412)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: You might have to press the arrows a few times for the crash to reproduce
First few lines of the stack trace:
0x00007FFC688D0AC6 (Unity) mecanim::animation::ValuesFromClip<0>
0x00007FFC688A2645 (Unity) AnimationClipPlayable::ProcessAnimationPass
0x00007FFC688A1F1E (Unity) AnimationClipPlayable::ProcessAnimation
0x00007FFC688A1488 (Unity) AnimationMixerPlayable::MixerProcess
0x00007FFC688A20F7 (Unity) AnimationMixerPlayable::ProcessAnimation
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Add comment