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VectorUtils TessellatePath results in artifacts when stroke HalfThicknes...
How to reproduce:1. Open attached project "VectorGraphicsArtifacts.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game vie... Read more
Package Manager shows incorrect amount of Packages found when reloading ...
How to reproduce:1. Create a new project2. Download "3D Game Kit" and "Terrain Tools" from the Asset store3. Open Package Manager by... Read more
[SRP Batcher] Objects do not use Indirect lighting when batched and draw...
How to reproduce:1. Open 'SampleScene' from "BatchRendererGroupSH_HDRP.zip"2. Start Play mode3. Inspect colors of the cube grid Expe... Read more
[AI Planner] A Custom condition is added to the Preconditions list when ...
How to reproduce:1. Open the project "case_1228582-AIPlanner"2. Select Assets->AI Planner->Actions->Collect in the Project ... Read more
Unclear error (The file '' seems to have merge conflicts...) is thrown w...
How to reproduce:1. Open the attached 'project-1228574.zip' project2. Open the 'GameObject' prefab with a text editor3. Add '<<... Read more
[Universal RP] Geometry does not properly obscure grid or gizmos
Reproduces on master (commit (6ba6a63dd2))Doesn't reproduce on 8.0.1 releaseRepro steps:0. Make sure the grid and gizmos are enabled... Read more
Console window doesn't show an informative compilation error when the "i...
How to reproduce:1. Open the attached project2. Open the Console window Expected result: Console window shows the specific compiler ... Read more
Animation Preview window does not display animations for GameObjects con...
How to reproduce:1. Download the tester-attached package(SpritelessAnimationPreview.unitypackage)2. Create a new Unity project and i... Read more
[2D Animation] PSB rig are not animated when used in Preview window to p...
Reproduction steps:1. Open the attached project ("case_1228531-AnimationPreview.zip")2. Open the repro scene ("SampleScene")3. Open ... Read more
Sprite becomes offset from 2D Animation bones when undoing last 2D Anima...
How to reproduce:1. Open the attached project "testingoproject"2. Open the Scene "HazelScene"3. Move a bone of the "HazelIK Variant"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field