Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
8.0.1
Issue ID
1228595
Regression
No
[SRP Batcher] Objects do not use Indirect lighting when batched and drawn using BatchRendererGroup
How to reproduce:
1. Open 'SampleScene' from "BatchRendererGroupSH_HDRP.zip"
2. Start Play mode
3. Inspect colors of the cube grid
Expected result: Left-most cubes are dark, right-most cubes are bright
Actual result: All cubes are dark
Reproducible with: 2019.3.8f1, 2020.1.0b4, 2020.2.0a5
Could not test with: 2017.4, 2018.4 - BatchRendererGroup not supported
Reproducible with package versions: HDRP and URP 7.1.8, 7.3.1, 8.0.1
Notes:
1. Does not reproduce on the built-in pipeline
2. Same behavior with ambient Light Probe - without baked Light Probes present
3. Manually adding Light Probe data to MaterialPropertyBlock does not have any effect
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
BatchRendererGroup API will be fully supported by SRP Batcher through Hybrid Renderer v2