Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2019.3.5f1
2020.2
Issue ID
1228536
Regression
No
Animation Preview window does not display animations for GameObjects containing Sprite Renderers without a default sprite
How to reproduce:
1. Download the tester-attached package(SpritelessAnimationPreview.unitypackage)
2. Create a new Unity project and import the package
3. Select SpriteAnimation.anim
4. Drag WithoutSprite.prefab into the Animation Preview window
Expected result: the animation can be previewed
Actual result: the animation cannot be previewed; "No model is available for preview. Please drag a model into this Preview Area."
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Notes:
WithoutSprite.prefab is identical to WithSprite, except it does not have a default set Sprite on its Sprite Renderer
The animation can still be previewed on WithoutSprite.prefab in the Scene view, by playing it via Animation window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Workaround is to either have a Sprite assigned by default or use the Animation window to preview.
Otherwise it's a low priority, not critical path so it won't be fixed.