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Touching outside the Android touch keyboard does not change the TouchScr...
Steps to reproduce:1. Open and build/run QA-supplied project on Android/("KeyboardText.zip")2. Press the "Open Keyboard", notice the... Read more
Director built-in module is not displayed as a dependency for the Timeli...
How to reproduce:1. Create a new Unity project2. Open the Package Manager3. Make sure Advanced > Show dependencies is enabled4. S... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Allocate when import...
How to reproduce:1. Open the attached project "Case_1229786"2. In the Project window select the "Canyon.fbx" file and reimport it Re... Read more
[Shadows] Shadows don't appear in the built Player with a specific proje...
How to reproduce:1. Open the uploaded project's "case_1229758-Project.zip" Scene labeled "MainScene"2. Enter the Play Mode3. Observe... Read more
Mesh Collider Cooking Options does not reset to default without re-addin...
How to reproduce:1. Open the attached project "1229712 - 2019.3.6f1.zip"2. Open the "Test" Scene3. Uncheck one of the Cooking Option... Read more
Unity Editor crashes when GameObjectConversionUtility.ConvertGameObjectH...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Scene to load Expec... Read more
"Disable cookie support" needs to be moved and renamed
The UI for cookie support needs to be redone. We should never name a toggle "disable". It would be good to move it. The article abou... Read more
New 3d-template extra potentially has old cookie behaviour
Please make sure that both 3d template and 3d-extra template are updated for any version this is in. Read more
SkinnedMeshRenderer not being rendered in Build
Reproduction steps:1. Import the attached package "b123.unitypackage"2. In the Project window drag and drop the "GameObject.Prefab" ... Read more
[Android] Gradle build failure when file names contain single quotes
Reproduction steps:1. Open the user's attached project "DnDHelper.zip"2. Create a text file with a name "Devil's tongue"3. Import th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS