Search Issue Tracker
Fixed in 2020.2.X
Votes
5
Found in
2018.2.0a1
2018.4
2019.3
2019.3.5f1
2020.1
2020.2
Issue ID
1229548
Regression
Yes
SkinnedMeshRenderer not being rendered in Build
Reproduction steps:
1. Import the attached package "b123.unitypackage"
2. In the Project window drag and drop the "GameObject.Prefab" into the Scene view
3. Build the Project
Expected result: SkinnedMeshRenderer is rendered in Build
Actual result: SkinnedMeshRenderer does not render in Build
Reproduces on:2018.2.0a1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a4
Does not reproduce on: 2017.4.38f1, 2018.1.9f2
Notes:
-MeshRenderer works as expected
-Does not reproduce on a New Project
-List of things the user tried as a workaround without results
* Disabling of "Dynamic Occlusion" on SkinnedMeshRenderer
* Enabling of "Update When Offscreen" on SkinnedMeshRenderer
* Editing of SkinnedMeshRenderer bounds
* Tweaking of Culling Mask on camera
* Near/Far clipping plane
* Toggling "GPU Skinning" and "Depth and Stencil" in player settings
* Various mesh export settings and formats in Blender
* Unity version update
* Using Universal Render Pipeline and different Graphics APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a6 by updating info message in the Inspector