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[HDRP] Scene view flickers, shows rendered image from material preview
Steps to repro:1. open repro project2. Open a scene3. In project tab, select a material4. In inspector tab, grab the slider for mate... Read more
Custom Editor Window Object loses parameters after upgrading a project f...
This bug was encountered using a popular Asset Store tool called Fungus. It's a sort of visual scripting tool for dialogues and ques... Read more
[MacOS] Editor crashes when changing Mesh in Skinned Mesh Renderer
Reproduction steps:1. Open user's attached project2. Select Monster in Hierarchy3. In Inspector Mesh Type should be "Crash"4. Enter ... Read more
[Profile Analyzer] Profiler tries to show frames that it does not have r...
How to reproduce:1. Open attached project "ProfilerAnalyzerFrameSelect.zip"2. Open Profiler window3. Enter Play mode (to gather some... Read more
[Quick Search] "Reset Priorities" functionality is broken under the "Qui...
"Reset Priorities" functionality is not working for "Quick Search" under the "Provider Settings" in the "Preferences" window. Steps ... Read more
Inaccurate Physics behaviour after reloading scene
How to reproduce:1. Open attached Unity project2. Play ScaleCapsule scene3. Notice falling wall of crates. If the wall doesn't fall,... Read more
[IMGUI] Irradiance Quality's Horizontal Dragger under Lightmap Parameter...
Under "Lightmap Parameters" Asset's Inspector settings, the Irradiance Quality Dragger doesn't work.Refer to the attached Video. Ste... Read more
New fast mid-phase doesn't get disabled automatically on UWP Hololens
1. What happenedA mesh collider has a cooking option 'Use Fast Midphase.' This option is supposed to be disabled automatically when ... Read more
[URP][HDRP][Shader Graph]Remap node preview becomes pink when "In Min Ma...
Reproduction steps:1. Create a new project2. Create any Shader Graph3. Create a Remap Node and set the Min/Max value to 1 Expected r... Read more
[Profile Analyzer] 1 frame referred to as "1 frames" in Frame Summary to...
Reproduction steps:1. Open attached project "ProfileAnalyze.zip"2. In Profile Analyzer window, Load "case_1229216-capture.pdata"3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS