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OnTriggerEnter and OnTriggerExit are called at the same time when GameOb...
How to reproduce:1. Open the user's project2. Open 'Scene' Scene3. Enter Play Mode Expected result: Everything becomes green as only... Read more
Non-child Sub Emitter particles move / shift / teleport when modifying t...
How to reproduce:1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene"2. In Hierarchy, select "Particle S... Read more
[Packman] Multiple assemblies with the same name from project and packag...
How to reproduce:1. Open attached project2. Observe Console window (if no errors are seen, proceed with the steps)3. In Project wind... Read more
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor...
How to reproduce:1. Create a new URP project2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor... Read more
[URP] Shader.renderQueue does not return the correct value for shaders w...
How to reproduce:1. Open user-submitted project (renderpipeline_batchmode.zip)2. In the Menu bar select Test > Print Render Queue... Read more
Personal layout/Inspector: some text unreadable (white on white
In the Personal Layout editor UI, some buttons in the Inspector display unreadable text (white on white). This is a regression from ... Read more
Argument Exception gets thrown when selecting any Marker after clicking ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
Profile Analyzer Comparison tab checkbox 'Auto Right' value changes whe...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package3. Select the Compare tab4. Load the data (capture.pda... Read more
Profile Analyzer Comparison tab columns (< Count, > Count, < Frame Count...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package3. Select the Compare tab4. Load the data (capture.pda... Read more
[Universal RP][Templates] Line Endings are not set to OSNative by defaul...
When using the Universal RP Template, line endings will not be set to OSNative. This setting should be set to OSNative by default un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS