Search Issue Tracker
Fixed
Votes
0
Found in [Package]
7.1.8
Issue ID
1230713
Regression
No
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor is enabled
How to reproduce:
1. Create a new URP project
2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor (experimental))
3. Reimport Blit shader (Packages/Universal RP/Shaders/Utils/Blit)
Expected result: No errors thrown
Actual result: "XBoxOne.hlsl" shader error is thrown (Could not open)
Reproducible with: 2020.1.0a18, 2020.1.0b5
Could not test with: All versions up to 2020.1.0a17 (Feature was not released)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Fixed with 2020.2.0a12, backported to 2020.1.0b10