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[Playables] Most recent Animation Event is not triggered again when rese...
How to reproduce:1. Open attached project "Unreliable_Animation_Events_at_Start_with_Playables.zip" and SampleScene scene2. Enter Pl... Read more
TMP_Text.text reverts to a previous value in Play Mode after assigning a...
How to reproduce:1. Open the project "case_1230799-TMP_Text"2. Open the scene "SampleScene"3. Enter the Play Mode4. Select the GameO... Read more
[2D Animation] SpriteResolver Inspector not updated when GameObject is d...
[2D Animation] SpriteResolver Inspector not updated when GameObject is disabled 1. Disable the GameObject with SpriteLibrary compone... Read more
[2D] Copying a rig from a Character Sprite to a SpriteSheet Sprite, the ...
When copying a rig from a Character Sprite to a SpriteSheet Sprite (a rigged Sprite in PSDImporter to a Normal PNG), the order of bo... Read more
TextMesh Pro causes MissingComponentException if using non-ASCII characters
How to reproduce:1. Open user-submitted project (BugReportColorPicker.zip)2. Open the SampleScene3. Enter Play Mode and click on the... Read more
[HDRP] Scene View is not rendered when MSAA within Forward is enabled an...
Reproduction steps:1. Open the project from the attached file "1230778.zip"(link in edit)2. Go to Project Settings > HDRP Default... Read more
[Input System][Mobile] EnhancedTouch screen taps start with "Moved" or "...
How to reproduce:1. Open the user-supplied project2. Build for iOS/Android and deploy the application on an iOS/Android device3. Tap... Read more
[UIR] Lines separating packages wiggle in Packman at 150%
1. Set UI Scaling to 150%2. Open Package Manager window3. Slowly resize the window vertically4. Observe the height of the lines sepa... Read more
Black border around editor windows at non-integer scaling
There is a black border around editor windows at non-integer UI scaling factors. 1. Set UI Scaling to 125% (either through preferenc... Read more
WebcamTexture Doesn't work on HoloLens 2
1. What happenedWebcamTexture doesn't work on the HoloLens 2. It works in the editor and HoloLens 1. HoloLens 22. How we can reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS