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[Linux][Vulkan] Crash on _nv043glcore when logging back into system afte...
Reproduction steps:1. Open a new or an existing project2. Change the Graphics API from OpenGL Core to Vulkan3. Suspend the system (e... Read more
DCICE002 error is thrown when having two JobHandles in OnUpdate function
How to reproduce:1. Open the attached project "case_1231566-Project.zip"2. Observe the Console Window Expected result: No errors are... Read more
[UWP] Crash when initializing multiple AppCallbacks
How to reproduce:1. Open the attached (Repro.zip) project2. Build to UWP (make sure that VS version was chosen is 2017 with XAML and... Read more
[Linux] Shader selection dropdown's context menu's "Select Shader" optio...
How to reproduce:1. Open the attached project (1231531.zip)2. Select the "Test" material in the Project window3. In the Inspector ri... Read more
2D Colliders do not snap to the grid when moving them in the Scene windo...
How to reproduce:1. Open the attached 'project-1231505.zip' project2. Select 'Sprite' sprite in the Hierarchy window3. Move the spri... Read more
JobSystem uses deprecated IJobForEach interface when it's created throug...
How to reproduce:1. Create a new project with the default 3D template2. Import the Entities Package3. In the Project Window, create ... Read more
[XR Interaction Toolkit] Adding an XRGrabInteractable to Game object in ...
How to reproduce:1. Open attached project ("UnityBugXRGrabInteractableFails.zip")2. Open SampleScene scene3. Enter Play mode4. Pick ... Read more
[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and chang...
Repro steps:1. Open attached project2. Build and Run on a Quest3. Using the toggles adjust the levels of FFR Actual: FFR doesn't get... Read more
Rigidbody2D wake-state linked to other Rigidbody2D when using experiment...
How to reproduce:1. Open tester-submitted project (sleeptest-updated.zip)2. Open the SampleScene3. Enter Play Mode4. See the Console... Read more
Editor crashes when destroying a Playable object during OnDestroy functi...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Leave the Play Mode Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS