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Votes

0

Found in

2020.1

2020.1.0b3

2020.2

Issue ID

1231451

Regression

No

[XR][URP][Vulkan] Fixed Foveated Rendering doesn't get applied and changing the level of it produces artifacts in the scene

XR SDK

-

Repro steps:
1. Open attached project
2. Build and Run on a Quest
3. Using the toggles adjust the levels of FFR

Actual: FFR doesn't get applied

Reproducible with: 2020.1.0b4, 2020.2.0a5

  1. Resolution Note (2019.3.X):

    Changed project to use Unity.XR.Oculus.Utils.SetFoveationLevel() and FFR changes are now reflected.

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