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[HDRP] Refraction breaks on samples material ball after moving
1) Open the scene2) Move a refractive ball (notice refraction breaks)3) Undo or move using transform to put it back to the exactly s... Read more
[Editor] Player Settings don't expand when clicking on the arrow
Steps to reproduce: 1) Download attached project and open in Unity2) Go to Player Settings3) Click on the arrow to expand any of the... Read more
[TextMesh Pro] Sprite Importer saved asset contains empty Character and ...
How to reproduce:1. Open the attached "1234652.zip" project2. In the menu bar, navigate to Window > TextMesh Pro > Sprite Impo... Read more
[Android] InputField.onEndEdit is not called when turning off the TouchS...
Steps to reproduce:1. Open user's attached project "inputFieldTest3.zip"2. Build it on Android3. On the devices press on the Input f... Read more
Transform.position is different in Start and Update methods on WebGL bui...
How to reproduce:1. Open the project "case_1234614-WebGL_transform.position"2. Open the scene "SampleScene"3. Make a WebGL build and... Read more
[URP] Universal Additional Camera Data component is not removed when try...
How to reproduce:1. Create a new URP project2. Create an Empty GameObject3. Add a Camera component to the GameObject4. Press CTRL + ... Read more
[Android] Application.targetFrameRate fails when Optimized Frame Pacing ...
Steps to reproduce:1. Open the project from case#12529782. Make sure that in the Player Settings under Resolution and Presentation O... Read more
Editor crashes on AttributeScanner::Next when a script is changed in the...
How to reproduce:1. Open the attached project named "Case_1234525"2. Open the "LidarDemo" Scene3. Enter Play mode4. Open the PhotoDe... Read more
IndexOutOfRangeException and MissingReferenceException are thrown when e...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode Expected result: No errors are thr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS