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Scene picker/visibility controls do not function when objects are put in...
How to reproduce:1. Open up user attached project2. Add a Scene called 'main' to Hierarchy3. Set up your Scene view so you could see... Read more
[Shader Graph][URP]Texture starts changing to color pink when opacity ra...
Steps to reproduce:1. Open the attached project "Case_1234765"2. Navigate to Shader->Subgraphs and open the shader graph containe... Read more
[Cinemachine] Auto exposer causes light flash effects and Game view beco...
- Auto exposer causes light flash effects and the Game view becomes white on taking Virtual Camera.- On hovering/clicking mouse on G... Read more
[Component] Dragging a VFX asset to the hierarchy or scene no longer ass...
Repro steps:1. Open a VFX-enabled project2. Create a VFX asset in the Project folder3. Drag the VFX asset to the scene or hierachy4.... Read more
[HDRP] ArgumentNullException thrown on removing "Empty Environment" afte...
When the "Empty Environment" is added to "Environment Library" in the "Look Dev" window and Undo operation is performed, after remov... Read more
Profiler performance drops significantly when opening and closing the St...
How to reproduce:1. Open the attached (Standalone Profiler Issue.zip) project2. Open the Profiler Window (Window -> Analysis ->... Read more
Native object references for some object types are always 0 in the memor...
Some native objects captured by the memory profiler always have 0 references, even though they should have some references. eg: Spri... Read more
Invalid SceneBindings of PlayableDirector do not get cleaned up
How to reproduce:1. Open attached project "ActivationTrack.zip" and scene "SampleScene"2. In Hierarchy, select "Manager"3. In Inspec... Read more
[Profile Analyzer] Frame chart always retains same size when zooming in ...
How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more
Improved progress bars block windows Editor focusing
How to reproduce:1. Create a new project and open it2. Have a folder with 10-20 assets ready on the same monitor as the Editor3. Dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS