Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2.6.0, 2.5.0
Issue ID
1234751
Regression
Yes
[Cinemachine] Auto exposer causes light flash effects and Game view becomes white on creating Virtual Camera in HDRP template
- Auto exposer causes light flash effects and the Game view becomes white on taking Virtual Camera.
- On hovering/clicking mouse on Gameview/Scene view, it becomes normal again.
- Working Fine with 3D Template.
- The issue also occurring with FreeLook camera.
Steps to repro:
1. Create a new HDRP template project.
2. Windows > Package Manager> Cinemachine (2.6.0) > Install.
3. Create a Virtual Camera from Cinemachine menu.
Actual Result:
Game view becomes white on creating Virtual Camera.
Expected Result:
Game view should not become white on creating Virtual Camera.
Reproducible in:
2020.2.0a7 with Package version 2.6.0, 2.5.0
Working Fine in:
2020.2.0a5 with Package Version 2.6.0, 2.5.0
2020.1.0b5 with Package Version 2.6.0, 2.5.0
Environment:
Only on Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is an HDRP bug: https://fogbugz.unity3d.com/f/cases/1223774/