Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3
2020.1.0b3
2020.2
Issue ID
1234717
Regression
No
Profiler performance drops significantly when opening and closing the Standalone Profiler
How to reproduce:
1. Open the attached (Standalone Profiler Issue.zip) project
2. Open the Profiler Window (Window -> Analysis -> Profiler)
3. Enter the PlayMode -> Pause it after few seconds
4. Open the Standalone Profiler (Window -> Analysis -> Profiler(Standalone Process))
5. Once the Standalone Profiler has opened - close it
6. Enter the PlayMode -> observe the Profiler
Expected results: Profiler performance stays the same as it was before opening and closing the Standalone Profiler
Actual results: Profiler performance drops significantly when opening and closing the Standalone Profiler (see Performance.png)
Reproducible with: 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Notes:
- Could not test on 2018.4 and lower, because Standalone Profiler does not exist in these versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking
Add comment