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[2D] [PSD Importer] Unable to rig PSD file without unique layerId
[2D] [PSD Importer] Unable to rig PSD file without unique layerId Steps to Repro: 1. open the attached project2. select the panboo_b... Read more
[2D] [PSD Importer] PSD Metafile not updated when reimported
[2D] [PSD Importer] PSD Metafile not updated when reimported Steps to Repro: 1. Open the attached project2. Create animation clip wi... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR:1. Open any project2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled3. Select... Read more
A performance decrease occurs when excluding multiple Profile Analyzer M...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[Caching Shader PP] Virtual texturing macros don't work with new PP
Input:#define UNITY_DECLARE_TEX2D(tex) Texture2D tex; SamplerState sampler##tex#define DECLARE_STACK_BASE(stackName) UNITY_DECLARE_T... Read more
Upgrading Text Mesh Pro package version causes Text to wrap differently
Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project on Unity 2018.42. Open "01_Opening_Intro" scene3. Observe "Int... Read more
ArgumentException occurs when excluding multiple Profile Analyzer Marker...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[Motion Vectors] Movecs don't work with MSAA in Forward rendering
Repro steps:1. Import the attached project.2. Open the MSAA scene3. Enter Play mode and observe the motion vectors working4. In the ... Read more
[Profile Analyzer] Marker right click Menu allows you to clear selection...
How to reproduce:1. Open attached 'ProfileAnalyzer' project2. Open Profile Analyzer found in Window->Analysis->Profile Analyze... Read more
Profile Analyzer - Cut/Copy doesn't work from right-click context menu o...
How to reproduce:1. Create a new Unity project2. Import the Profile Analyzer package3. Open the Profile Analyzer window4. Capture or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS