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Application is not responding when built with IL2CPP and Rewired Input M...
How to reproduce:1. Open "1245786_IL2CPP" project2. Go to File -> Build Settings3. Press Build4. When Build is finished, open the... Read more
Nested SerializeReference deserialization callbacks are called too soon
Steps to reproduce:1. Open User-supplied project2. Run the Tests in the Test Runner Expected: All tests passActual: SerializeRefernc... Read more
[Playables] Animator.stabilizeFeet is set to False after the second time...
How to reproduce:1. Open the project "case_1245722-Animator.stabilizeFeet"2. Open the Scene "SampleScene"3. Enter the Play Mode4. Ob... Read more
[Android][ARFoundation] AR Session overrides targetFrameRate on first Up...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the log Actual: matchFrameRateEnabled becomes true and the... Read more
Script's icon is changed to a folder's icon when the script's name is 'F...
How to reproduce:1. Create and open a new project2. Create a new C# script and name it 'folder' Expected result: the script has a co... Read more
No progress indicator is shown when importing a package from git URL
How to reproduce:1. Create a new project2. Open the Package Manager window3. Click the '+' button to add a package from git URL4. En... Read more
[XR Interaction Toolkit] BC Curve is a static when tilting the controlle...
Reproduction steps:1. Open attached project ("1245614Repro.zip")2. Open "SampleScene" scene3. Enter Play mode4. Move and tilt contro... Read more
Projectors project flickering texture on objects in Scene when using Pro...
How to reproduce:1. Open user's attached project2. In the Project window go to Assets -> Scenes -> test3. Open the "Projectors... Read more
LightEvent.AfterScreenspaceMask's Render Texture is set to DepthTextureM...
LightEvent.AfterScreenspaceMask Render Texture is set to DepthTextureMode.DepthNormals instead of ScreenspaceMask when Deferred Rend... Read more
UNITYTLS_X509VERIFY_FLAG_EXPIRED error in the Console
Steps to reproduce:1. Open Unity project2. Inspect Console Expected: no errors appearActual: UNITYTLS_X509VERIFY_FLAG_EXPIRED errors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS