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Quaternion.Angle is non-null when comparing a Quaternion with its invert...
Reproduction steps:1. Open attached project "QuaternionAngleBug.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console win... Read more
Mesh filter becomes missing when switching from another scene
How to reproduce:1. Open user's attached "UnloadAssetBundleTest"2. Open "main" Scene found in Assets->Resources folder3. Enter Pl... Read more
GC.Alloc allocates 40 bytes in RenderPipelineManager.DoRenderLoop_Intern...
How to reproduce:1. Create a new project with URP or HDRP template2. Import the Unity Recorder package from the Package Manager3. Ma... Read more
[InContext] ApplyPatchedPropertiesToContent: "The object of type 'TextMe...
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020" Steps:1. Import Text Mesh Pro essentials2. Load "02 - Multi-line Tex... Read more
Undo doesn't restore UI Canvas Rect Transform after changing Canvas Rend...
To reproduce:1. Open attached project ("case_1246899.zip")2. From Hierarchy select "Canvas" Game Object3. In the Inspector window ch... Read more
[AnimationRigging] Offset between GameObjects appears when using MultiPa...
How to reproduce:1. Open the project from the attached file "1246893.zip"2. In the Hierarchy select Model/Skeleton3. In the Animatio... Read more
CTRL-Dragging over game objects in the Scene View does not add them to t...
How to reproduce:1. Create a new project and open it2. In the scene create a couple of cubes3. Select one of the cubes4. While holdi... Read more
Enabling Callstacks in Profiler Window hangs Editor
Enabling Callstacks feature in Playmode causes Editor hang Repro steps:1. Open Project with scripts (e.g. one attached to case 12441... Read more
Default UV3 value isn't zero when importing an FBX Asset with missing UV...
How to reproduce:1. Open the "FBXPartialUVDefaultIssue-2019.3" project2. Reimport "buil_lowBuilding_U.fbx" from Assets folder3. Sele... Read more
Bug Reporter includes project files of the last project opened instead o...
How to reproduce:1. Open attached project "bugreporter.zip"2. Create a new project with any version of Unity3. Enter Play Mode in "b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS