Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.0a1
Issue ID
1246880
Regression
Yes
Enabling Callstacks in Profiler Window hangs Editor
Enabling Callstacks feature in Playmode causes Editor hang
Repro steps:
1. Open Project with scripts (e.g. one attached to case 1244193)
2. Open ProfilerWindow.
3. Enter Playmode
4. Switch to Editor profiling.
5. Press Callstacks button in Profiler Window
Actual result: Editor hangs.
Expected result: Editor does not hang.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment