Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
2020.2.0a12
Issue ID
1246913
Regression
Yes
[InContext] ApplyPatchedPropertiesToContent: "The object of type 'TextMeshPro' has been destroyed ..."
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020"
Steps:
1. Import Text Mesh Pro essentials
2. Load "02 - Multi-line TextMesh Pro" scene
3. Convert "Multi Line TextMesh Pro" GameObject to prefab
4. Make an override in "TextMeshPro-Text" component on the instance
5. Switch to InContext mode
6. Remove "TextMeshPro-Text" component
7. Undo
==>
MissingReferenceException: The object of type 'TextMeshPro' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
Not repro in Version 2018.4.23f1 (8a071d16a0e7) + TMP version 1.4.1 (verified)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Add comment