Search Issue Tracker
[Mobile] Selecting text from Input Field throws exceptions when Hide Mob...
Reproduction steps:1. Import the provided custom package "Selection.unitypackage"2. In the Project window under the "Scenes" folder ... Read more
Crash on RaiseException when opening project with a corrupted asset
Reproduction steps:1. Open user's attached project--observe crash Reproducible with: 2019.3.13f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a... Read more
Assembly References to package assemblies break IDE projects
How to reproduce:1. Open user's attached project2. Select "MyAsmdef" in the Project window3. Observe the Asset's Assembly Definition... Read more
MenuItems are not separated with a separator in the Hierarchy context menu
How to reproduce:1. Open user's attached project2. Go to GameObject -> SubMenu in the toolbar3. Notice that the items "MenuItem" ... Read more
[DOTS] NativeDisableContainerSafetyRestriction has no effect on BufferFr...
Reproduction steps:1. Open attached project ("818646_EntitySafety.zip")2. Open SampleScene scene3. Enter Play mode Expected result: ... Read more
[ProBuilder] IndexOutOfRangeException thrown on entering Prefab Asset Mo...
When Objects prefab is Merged and enter in the Prefab Asset Mode then it causes the editor to throw IndexOutOfRangeException, refer ... Read more
Plugins can not open UI window that overlaps the Unity App
How to reproduce:1. Open the attached FacebookLogin.zip project2. Build for iOS and deploy to the Xcworkspace project device3. Press... Read more
[Profiler] Crashing when RefreshV2 is called during Application::CoreShu...
Steps to repro:1a. Open a new HDRP template project1b. Open profiler window2. Go to Edit > Project Settings > Player3. Toggle ... Read more
[Profiler] Searching is very slow in Raw Hierarchy when deep profiling a...
How to reproduce:1. Create a new project2. Open Profiler (Window->Analysis->Profiler)3. Turn on Deep Profiling and Call Stacks... Read more
SubEmitter Birth particle is offset when first emitted
1) Open attached package2) Press play3) Notice the first sub emitter particle is offset from the parent Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS