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[WebGL] Build has lower resolution than compared to Editor
Reproduction steps:1. Open the attached project ("case_1248848-Sortie.zip")2. Open the repro scene ("Demo")3. Enter Play Mode and in... Read more
Package Manager refresh animation is too fast when packages are being re...
To reproduce:1. Open attached project ("case_1248718.zip")2. Open Window > Package Manager3. Observe the refresh animation Expect... Read more
[Android][Vulkan] Video stutters and stops completely after a few frames
Repro steps:1. Open either of the attached projects2. Make sure a video clip is assigned on the Plane GameObject's Video Player comp... Read more
[VFX Graph] Properties are not added in VFX property binding list from t...
Properties are not added in the VFX property binding list from Properties window however those are added in the inspector tab. Refer... Read more
[ProBuilder] Error thrown when "Weld Distance" is set to 2 or higher and...
When "Weld Distance" is set to 2 or higher and "Weld Vertices" button is selected from Options window, it causes the editor to throw... Read more
[iOS] Appending an iOS build fails due to missing LaunchImage path error
Steps to reproduce: 1. Create new Unity project2. Switch target platform to iOS3. Make an iOS build4. Make an iOS build again, use t... Read more
[IL2CPP] Exceptions in looped finally blocks are not thrown in IL2CPP bu...
How to reproduce:1. Open user-submitted project (LostException.zip)2. Open the SampleScene3. Enter Play Mode to make sure an excepti... Read more
[Quick Search] Error thrown on selecting Extension, Folder, File option ...
On selecting Extension, Folder, File option from the dropdown under "Excludes" cause the editor to throw below error:"Drags can only... Read more
[Profile Analyzer] Times are cut off in Marker Summary when Times are to...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer (Window->Analysis->Profile Analyzer)3. In ... Read more
[Profile Analyzer] Unnamed thread message appears when pulling in data i...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profiler (Window->Analysis->Profiler)3. Open Profile Analyz... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS