Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.8f1
2020.1
2020.1.0b9
2020.2
Issue ID
1248718
Regression
Yes
Package Manager refresh animation is too fast when packages are being refreshed
To reproduce:
1. Open attached project ("case_1248718.zip")
2. Open Window > Package Manager
3. Observe the refresh animation
Expected result: Refresh animation has a normal speed and looks smooth
Actual result: Refresh animation is extremely fast and looks glitchy
Reproducible in: 2019.3.8f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a12
Not reproducible in: 2018.4.23f1, 2019.3.7f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Create Node Menu is not closing and “NullReferenceException: Object reference not set to an instance of an object” error is thrown when Shader Graph window is closed
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a19
Resolution Note (fix version 2020.1):
Fixed in 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.6f1