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[Android] Black Screen on Android When Switching App During In-App-Purchase
How to reproduce:1. Build and run the "Project.zip" Project to Android2. Click on the Button in the scene to open IAP prompt3. While... Read more
Crash on buffer_add_value_full when debugging with code editor attached
How to reproduce:1. Open the attached '1249172.zip' project2. Open 'Main' Scene3. Open 'CameraManager.cs' Script with Rider4. Set a ... Read more
Custom Editor of a ScriptableObject gets destroyed when renaming a Sub ...
How to reproduce:1. Open the attached "ImportAssetBug" project2. Open Tile Pallete window from Window > 2D > Tile Palette3. Se... Read more
[Shadergraph] renaming properties does not cause the property nodes to c...
Reproduces on Master (ff31134193)Does not reproduce on 8.1.0Repro steps:1. Open a shadergraph2. Create a Vector 1 property and drag ... Read more
[Android][ARCore] Disabling and re-enabling the ARSessionOrigin continuo...
Repro steps:1. Open attached project2. Build and Run on Android3. Enable the AR Session and notice the singe Point Cloud trackable i... Read more
"There are 1 objects in the Scene with overlapping UV's" warning is thro...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Lighting Settings (Window->Rendering->L... Read more
Crash on MoveSmall when connected to a Socket
Reproduction steps:1. Open user's attached project and scene "Import"2. Open Build Settings3. Add the open scene to the build and pr... Read more
[Shadergraph] Creating a recursive subgraph crashes unity and makes proj...
Reproduces on master (7421e9d5b3)Reproduces in 8.1.0 Repro steps:1. Create 3 subgraphs, A B and C2. Drag B into A and connect it, sa... Read more
Crash in ProcessVertices when applying texture type to Sprite for specif...
How to reproduce:1. Download user-attached image(backcity.png)2. Create a new Unity project and import the image3. Select the Image ... Read more
-openscene command line agrument doesn't open scenes when using -batchmode
How to reproduce:1. In the attached project "batchmode.zip", edit the "run.bat" or "run.sh" file and set the correct Unity Editor pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS