Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2018.4.23f1
2019.3
2020.1
2020.2
Issue ID
1249124
Regression
No
Crash on MoveSmall when connected to a Socket
Reproduction steps:
1. Open user's attached project and scene "Import"
2. Open Build Settings
3. Add the open scene to the build and press Build And Run
4. Enter play mode in the editor
5. Close the build and leave the game running in the editor for a few seconds
--observe crash
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2020.1.0b10, 2020.2.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Resolution Note:
User project was using an unpinned GCHandle which can be moved by the garbage collector resulting in unpredictable behavior (and crashes) depending on when the garbage collector has been run. Using a pinned GCHandle fixed the reported crash in the user's project.