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Preset window does not dissapear when Curve Editor is closed
Steps to reproduce:1. Create a New Project2. Create -> Effects -> Particle System Force Field3. Inspector -> Direction ->... Read more
Component with hideFlags set to HideInInspector remains hidden when the ...
To reproduce:1. Open attached project ("case_1250355.zip")2. Attach a "Hidden" Script to a "Test" Game Object3. Notice that the "Hid... Read more
[SceneViz] Select All shortcut ignores the pickable property of game object
1. In your hierearchy, set an object to be not pickable from the icon on the left2. Press Select All shortcut (CTRL+A) in the scene ... Read more
[MacOS] Overlay Camera stacking is not working when using OpenGLCore
How to reproduce:1. Create a URP template project2. Change the Graphics API to OpenGLCore (Go to Edit->Project Settings->Playe... Read more
[SBP] 'HashingMethods.cs' does not support Unicode
Reproduction steps:1. Open the attached project ("case_1250328-SBP-Unicode.zip")2. Open the repro scene ("SampleScene")3. Enter Play... Read more
OnValidate is being called every frame when Prefab has Line Renderer Com...
How to reproduce:1. Open user's "LineRendererBug" project2. In the Project Window select "LineRendererTest" Prefab found in the Asse... Read more
[Oculus][XRSDK] XRInputSubsystem.TryGetBoundaryPoints always returns suc...
Repro steps:1. Open QA attached project2. Build and Run on Quest/Enter Play Mode with Link3. Observe the log Actual: zero points are... Read more
Skybox lighting is not rendered after creating gameobjects in the new sc...
Steps to repro:1. Create new project and scene;2. Add any object to the scene (i.e. 3D Object-Cube);3. Observe how this object is re... Read more
Silent crash on ImageConversion.EncodeToJPG method when entering Play Mode
How to reproduce:1. Open the attached 'Crash.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode Reproducible with: 2020.2.0a7... Read more
[PLM] Editor performance degrades over time while baking and moving the ...
Steps to reproduce 1. Open any existing Unity project (this particular case was tested using the CornellBox project)2. Navigate to L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS