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[Graphics]CaptureScreenshotIntoRenderTexture output is flipped in the Ed...
Reproduction steps:1. Open the user's attached project "CaptureScreenshotIntoRenderTextureBug.zip"2. In the Project window under "Sc... Read more
[TMP] "Array element out of bounds" exception thrown on creating TMP Sty...
After resetting TMP StyleSheet, On creating TMP StyleSheet field "Array element out of bounds" exception is thrown refer to the atta... Read more
[Shuriken] MissingReferenceException thrown when undo operation is perfo...
When "Show Bounds" Enabled or Disabled earlier from Particle Effect Panel in the scene view and Undo operation is performed then it ... Read more
Profile Analyzer - Bar Width in Tooltip can be shown in non friendly for...
Profile Analyzer - Bar Width in Tooltip can be shown in non friendly format when very small In the Marker Summary when you highlight... Read more
Profile Analyzer - Marker Summary - Count Values aren't sorted descending
Profile Analyzer - Marker Summary - Count Values are sorted descending In the Profile Analyzer when you set the Marker Columns to a ... Read more
[XR][Multiview] Left eye isn't rendered on Quest when Post Processing is...
Repro steps:1. Open attached project2. Build and Run on Quest Actual: The left eye is blank Reproducible with: 2019.4.0f1, 2020.1.0b... Read more
[Other] Kinematic Rigidbody.MovePosition has no effect when Animation is...
To reproduce:1. Open attached project ("case_1254537.zip")2. Enter Play mode3. Observe the two cubes in the Game view Expected resul... Read more
[IL2CPP] Incorrect results when calling a method from outside Class in a...
How to reproduce:1. Open the attached "MutableStructRepro.zip" Project2. Make sure the "IL2CPP" is selected in the Project Settings3... Read more
Texture Streaming not loading correct mips and not respecting QualitySet...
How to reproduce:1. Open the attached '1254505.zip' project2. Open 'SampleScene' Scene3. Build for iOS and open the Xcode project4. ... Read more
ProjectSettings.asset is checked out in perforce when building a project...
How to reproduce:1. Create and open a new project2. Install the Input System package3. Connect the project to perforce4. Open P4V5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field